PhD Topics

If you are interested in becoming a research student (MPhil/PhD), do have a look at the topics here. If any of these appeals to you, please feel free to contact me.

Automatic Generation of Dialogue Acts: Understanding Dialogue through Computational Modelling

Dialogue Games, Argumentation and Meaning: Computational modelling of Brandom's inferentialism

Framing Generative AI: Chatbot conceit or intelligent interaction?

[Back to Paul Piwek's Homepage]

Automatic Generation of Dialogue Acts: Understanding Dialogue through Computational Modelling

The purpose of this project is to gain a better understanding of human-human dialogue through formal/computational modelling (Piwek, 2011; 2006). It will focus one of the following three phenomena in dialogue:

  1. multimodal dialogue acts (involving gesture and speech) (Piwek 2009; Piwek, Beun & Cremers, 2008),
  2. generation of questions (Piwek & Boyer, 2012; Kuyten et al., 2012; Rus et al. 2010; Wyse & Piwek, 2009), or
  3. adversarial dialogue moves (and emotion) (Pluss, 2014; Pluss, Piwek & Power, 2011).

The main aim of the project will be to construct a computational model of one of these phenomena. This will involve building algorithms for automatically generating dialogue acts that exhibit the relevant phenomenon (for example, a model for automatically generating questions or, for instance, for generating multimodal dialogue acts).

The research may (or may not) involve developing a pair of agents that have the ability to converse with each other, with the resulting behaviour mirroring, in relevant respects, the human behaviours as we find them in naturally-occurring dialogues.

Skills and Background required

A good undergraduate degree (2.1 or above) in Computing (or equivalent), with experience in artificial intelligence, computational linguistics or natural language processing. A background in linguistics would also be suitable, if accompanied by a suitable computer skills.

References

Pluss, B. (2014). A computational Model of Non-cooperation in Natural Language Dialogue. PhD Thesis, The Open University, UK.

Piwek, Paul and Boyer, Kristy Elizabeth (2012). Varieties of Question Generation: introduction to this special issue. Dialogue & Discourse, 3(2), pp. 1-9.

Kuyten, Pascal; Bickmore, Timothy; Stoyanchev, Svetlana; Piwek, Paul; Prendinger, Helmut and Ishizuka, Mitsuru (2012). Fully automated generation of question-answer pairs for scripted virtual instruction. In: 12th International Conference on Intelligent Virtual Agents, 12 - 14 September 2012, Santa Cruz, CA, USA.

Piwek, Paul (2011). Three principles of information flow: conversation as a dialogue game. In: Ramage, Magnus and Chapman, David eds. Perspectives on Information. Routledge Studies in Library and Information Science (9). New York, USA: Routledge, pp. 106-120.

Pluss, Brian; Piwek, Paul and Power, Richard (2011). Modelling non-cooperative dialogue: the role of conversational games and discourse obligations. In: 15th Workshop on the Semantics and Pragmatics of Dialogue, 21-23 September 2011, Los Angeles, pp. 212-213.

Rus, Vasile; Wyse, Brendan; Piwek, Paul; Lintean, Mihai; Stoyanchev, Svetlana and Moldovan, Cristian (2010). The First Question Generation Shared Task Evaluation Challenge. In: Proceedings of the Sixth International Natural Language Generation Conference (INLG 2010), 7-9 July 2010, Trim Castle, Ireland.

Wyse, Brendan and Piwek, Paul (2009). Generating questions from OpenLearn study units. In: AIED 2009 Workshop Proceedings Volume 1: The 2nd Workshop on Question Generation, 6-9 July 2009, Brighton, UK.

Piwek, Paul (2009). Salience and pointing in multimodal reference. In: Proceedings of Production of Referring Expressions: Bridging the gap between computational and empirical approaches to generating reference (PRE-CogSci 2009), 29 July 2009, Amsterdam.

Piwek, Paul; Beun, Robbert-Jan and Cremers, Anita (2008). 'Proximal' and 'distal' in language and cognition: Evidence from deictic demonstratives in Dutch. Journal of Pragmatics, 40(4) pp. 694-718.

Piwek, Paul (2006). Perspectives on dialogue: Introduction to this special issue. Research on Language and Computation, 4(2-3) pp. 143-152.



Dialogue Games, Argumentation and Meaning: Computational modelling of Brandom's inferentialism

In a number of books (e.g. Brandom, 1994; Brandom, 2000), the philosopher Robert Brandom has uncovered deep connections between dialogue games and argumentation on the one hand, and meaning on the other. Some progress has been made on making these ideas computational (see e.g. Piwek, 2014). The aim of this project is to further develop and implement these computational interpretations of Brandom's work. This may include the use of visualisations in order to get a better understanding of the models. It could also lead to development of applications (e.g., in argumentation education).

Skills and Background required

A good undergraduate degree (2.1 or above) in Computing (or equivalent), with experience in logical semantics (ideally, also proof-theoretic/inferentialist approaches) and/or dialogue modelling.

References

Brandom, R. (2000). Articulating Reasons: An Introduction to Inferentialism. Cambridge, USA: Harvard University Press.

Brandom, R. (1994). Making It Explicit: Reasoning, Representing, and Discursive Commitment. Cambridge, USA: Harvard University Press.

Piwek, P. (2014). Towards a Computational Account of Inferentialist Meaning. Proceedings of the AISB50 Convention, Goldsmith's College London, April 3, 2014.

Piwek, Paul (2013). Supporting computing and technology distance learning students with developing argumentation skills. In: IEEE Global Engineering Education Conference (EDUCON 2013), 12-15 March 2013, Berlin.

Piwek, P. (2011). Dialogue Structure and Logical Expressivism. Synthese 183: 33-58.

Further references relating to this topic.



Framing Generative AI: Chatbot conceit or intelligent interaction?

In the early 2020s, Large Language Models (LLMs), such as Bert, found their way into many Natural Language Processing applications. LLMs also captured the attention of the media, especially OpenAI’s GPT 2 and 3 series. And yet, the perceived real worldwide breakthrough came only in November 2022, with the release of ChatGPT. Soon traditional tests of machine intelligence, such as the Turing Test, were called into question (Biever, 2023).

By framing interactions with LLMs, that is language generators, as dialogue, it seemed that genuine conversational partners or speakers had been created. This was however not the first time that framing interaction as dialogue convinced people of the intelligence of a machine. In the 1960s, ELIZA, a simple rule-based chatbot, was able to convince some users that it was a real psychotherapist (Weizenbaum, 1966). Later research has suggested that people have a natural tendency to treat new media as real people (Reeves & Nass, 1996). This raises the question whether the framing of LLMs as conversational partners is a conceit - the chatbot conceit (Piwek, 2024) - or a genuine step towards intelligent interaction.

The project will systematically examine to what extent framing interactions with LLMs as dialogue affects people’s perceptions of the LLMs. The aim is for project’s findings to shed light on the impact of the chatbot conceit and the broader implications for the field of AI and human-computer interaction.

Skills required

A good undergraduate degree (2.1 or above) in Computing (or equivalent), with experience in artificial intelligence, computational linguistics, natural language processing or human-computer interaction.

Background Reading

Biever, Celeste (2023). ChatGPT broke the Turing test — the race is on for new ways to assess AI. Nature, 619:686–689.

Piwek, Paul (2024). Are conversational large language models speakers? In: SemDial 2024: The 28th Workshop on the Semantics and Pragmatics of Dialogue (Bernardi, Raffaella; Breitholtz, Ellen and Riccardi, Guiseppe eds.), 11-12 Sep 2024, Rovereto, Italy.

Reeves, Byron and Nass, Clifford (1996). The Media Equation: How People Treat Computers, Television, and New Media like Real People and Places. Cambridge University Press.

Weizenbaum, Joseph (1966). Eliza: A computer program for the study of natural language communication between man and machine. Commun. ACM, 9(1):36– 45.